Saturday, September 26, 2020
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Wednesday, September 23, 2020
What Does It Profit A Man...?
Anyway, as often happens on these trips, I was thrown back by the price of a few of the old games I saw, especially some very mediocre PS1 games, games being sold with a price tag WAAAAY beyond their quality! It's incredible! Star Ocean 2, £79! Ehrgeiz, £49! Then looking over to the SNES- Secret of Evermore, £79! And for the NES, Popeye, £79!
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqlwlQoGHqZ3Jc3PpDyv1xmBFJIzIP1-j7EWsp_afsfFn9dHHh9O_qOgJH5I7JzEXn8zK7cDJsrqxOOF_VxRde8cLaN72XhXHpvRYVC6RlXhRzfHWo6FTHmB4eQ1x-pUVcLgIzD3YhcVPR/s1600/second+hand+game.jpg)
These games are expensive more because they are rare than because they are good, they are sought after, they have a value from their limited availability.
And then what about my immortal soul?
The crazy thing is, in God's point of view, my soul has a value of an inestimable amount, it was ransomed neither by gold or silver, but the blood of the lamb without stain.
So we are talking like a Stadium Events or something, really rare, super valuable.
And what am I willing to trade my soul in for?
Thank Almighty God for instituting the sacrament of confession....He didn't need to, it could have been a no refunds policy- you trade your soul in once, you've lost it. Praise the Mercy of Almighty God for confession, we can get that Stadium Events back even if we traded it in for Fifa 2000, we can come before Almighty God in humility, through His minister the Catholic Priest, a be restored once again with that precious soul, that soul of incomparable worth- My friends, keep it mint in box, so that when its true owner inspects it He finds it worthy of His collection.
Tuesday, September 22, 2020
Wednesday, September 16, 2020
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Saturday, September 12, 2020
The Nebulous Void, Curio Shop For A Tabletop Roleplaying Game
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Tickhill antique shop, early 1900s |
The Nebulous Void looks like the antique shop where you would find a cursed item, or a great treasure. Packed on the shelves of the main room are curiosities from everywhere. There are always items the customers, here and now, have never seen before. Scattered throughout the shop are the mundane, the artistic, the rare, and the extraordinary.
A sign sits on the counter opposite the front door that reads, "Be careful of what you touch." If the proprietor is asked what that means he responds with a smirk and "Many of the pieces are fragile and irreplaceable. It is up to the person looking to ensure they do not have to buy something they don't want or can't afford."
This elderly shop owner has an age defying look. He has strabismus, his light blue eyes don't look in the same direction. His right eye looks to the upper right of while his left looks slightly to the left. This doesn't affect his vision in any way, but it is hard to tell where the man is looking. When he is talking it is hard to tell who he is looking at. His grey hair is still streaked with some black. It is pulled back and held at the base of his skull by a ribbon. The ribbon's color is always changing, sometimes it's different when he re-enters the room. His hair and eyes seem to contrast with the smoothness of his skin. There are few wrinkles on his face and his hands look like they belong to a young man.
The proprietor's wardrobe is a broad collection of fashions. It includes pieces from the past and from all over the world. There are times his ensemble is coordinated for a specific look and then are other days where it appears he was dressed by the combined efforts of toddlers.
When referring to himself, the elderly man calls himself The Proprietor of the store, or another similar title. He never gives his name. If pushed, he will simply claim there is power in a person's true name. If they need to use a name call him Mister Void and changes the subject.
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Market in Zanzibar |
The Proprietor has the uncanny ability of seeming to know what a person in his store is looking for. It is almost like he has listened in on the plans the people made to visit him. Many times he states he doesn't have what they are looking for, but he has something else they would be interested in. Something he has just set out in the back room.
There are two public rooms in the Nebulous Void. The front room contains a wide assortment of items that range in value and description. It is something that these items remain on the shelf, but every person has the feeling that they should not even try to take something they haven't purchased or been given.
The back room is behind a curtain of an old patterned blanket. This is where people are ushered to look at a specific item or items The Proprietor has deemed they would be interested in. The back room has a door leading out the back of the building and a staircase leading to the second level of the building. Inside the room are a couple of tables. All of the tables except for the one in the middle of the room are scattered with items. It looks like the old man has been sorting through the items. Again, it appears there is stuff from many different times and places.
The center table has a couple of odd items and the main pieces he wants to show to the particular customer he thinks will be interested in. It is never known for sure what The Proprietor will have laid out on the table for display.
If people are interested in seeing what is happening at the Nebulous Void, they can watch it from outside. It doesn't appear The Proprietor ever leaves. Food and drink are delivered on a regular bases from different markets and a person shows up every couple of days to take garbage out the back door. None of these people can add any additional information about the shop.
There never seems to be many people visiting the store. When someone is in the Nebulous Void, it is a rare event another enters. One of the mysteries that may be seen is someone entering the store and then doesn't leave. They may also witness a person leaving they never saw enter.
If a person is hired to watch the store, the report is even vaguer. The person didn't see anything except a customer or a delivery being made where the person entered and left a few minutes later. If they are hired over a few days, the daily reports are almost identical for each day.
The Nebulous Void is also a place where oddities can be sold. Basically anything can be sold there at a fair market value. But once something is sold there, the person will not see it again. They may try to go back and purchase it, but will be calmly told it is no longer available.
Game Master Notes
The Nebulous Void is a place that can be used in practically any game setting and be manipulated in many different ways. It is a place that could be in different campaigns in completely different places and still be the "same" place. Some ideas that can be used in your game are:
The Nebulous Void is an intersection of time and space. The Proprietor manages this gate for travelers. He doesn't share the information readily. However, the players may be given information that will allow them to gain the help of The Proprietor and his abilities to get them someplace else.
The Nebulous Void doesn't fully exist on this plane of existence. It is a place that is there when it is needed. At other times it cannot be found. The Proprietor is an existential being that is only partially grounded in existence and inhabits time and space in a manner that other creatures are unable to fully comprehend. It could just be that the artifact he just purchased is unavailable because he placed it back in time so it could be found when it was needed.
There are many ways The Proprietor and The Nebulous Void can be twisted to fit that oddity needed to give rise to the level of the unexplained.
Market in Shanghai
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Resident Evil 2 Remake | Review
Resident Evil 2 Remake - Review
The best remake of mine is playing the 2002 remake of the first Resident Evil on GameCube with its perfectly refreshed visuals, totally new areas to explore, and unnerving new monsters. Now, in 2019, Capcom has given me another experience I'll recollect for quite a while: this ground-up remake of Resident Evil 2 is an extremely fun, exceptionally frightening experience because of its totally new and modern graphics, controls, and some brilliant quality-of-life upgrades. The two playable characters' stories aren't as different as I've expected, yet I enjoyed every gory moment of my return to Leon Kennedy and Claire Redfield's shoes.
Reliving familiar frights can often make for a less than exciting horror experience. But, with the remake of Resident Evil 2, Capcom shows respect for the original while additionally putting forth an admirable attempt to give the macabre atmosphere and tense gameplay a recognizable upgrade. In doing as such, this revamp of the classic survival horror game shows that the series can still offer an terrifying experience like no other.
Resident Evil 2 takes place in the zombie-infected Raccoon City. The story follows rookie cop Leon Kennedy and college student Claire Redfield, who is searching for her brother, Resident Evil protagonist Chris Redfield. Leon is drawn into the path of a mysterious femme fatale. Claire takes responsibility and tries to protect a kid. Their stories intersects - players experience one story, then play the other character's perspective—making an tapestry of one night's event in Raccoon City.
Resident Evil 2 is terrifying, and in an effective way that few other games manage to accomplish. The game is astonishing in the manner in which it fills players with fear, building anxiety with splendid sound design, cunningly placed jump scares, and overwhelming darkness. Players spend vast majority of the game fumbling through the dark, often running low on supplies and constantly having to deal with variety of undead horrors like zombies, lickers, and that's only the tip of the iceberg. Even standard zombies are a threat this time around, making each experience tense and meaningful.
Out of all the freaky monsters in Resident Evil 2, the scariest is by far the Mr. X Tyrant. Mr. X's appearance in the first Resident Evil 2 earned him a frightful reputation, but in the remake, he's a true force to be reckoned with. Whenever he shows up, Mr. X relentlessly stalks players, following them room to room like a slasher movie villain. Hearing his relentless footsteps getting louder and louder, knowing there is nothing you can do to stop him, fills you with a true sense of dread. With Mr. X breathing down their neck, Resident Evil 2 players will understand the horror movie trope of people tripping or committing mistakes when running from the villain isn't as outlandish as it appears. Players will fumble with their inventory as they attempt to rapidly solve puzzles before Mr. X arrives, or they may make a wrong turn and end to up at a dead-end, leaving them no choice but to confront the hulking monstrosity head-on.
Both Claire and Leon have two different versions of the campaign, and subsequent to completing the first run for the one, you'll be incited to begin a follow-up with the other. Called Second Scenarios, they allow you to see the larger story from a different perspective. Both scenarios are completely isolated from another, and decisions in that won't affect the other, however what makes these second runs a bit worthwhile are some experiences and sub-plots that don't happen in the first. It's an exceptionally fascinating approach to encounter the story, and with four versions of the campaign between the two leads - with the initial two averaging 11-14 hours - you always uncover new details and events that were absent in the previous playthroughs.
Resident Evil 2's more serious tone is additionally improved by the upgraded, fantastically atmospheric presentation, which gives familiar details from the classic game to a greater extent an articulated look and feel. Moving away from the static camera angles of the original, everything has been redesigned in light of over-the-shoulder gameplay, giving to a greater extent an unmistakable and obtrusive feeling of fear while exploring, This is increased significantly more by the flawless audio and visual design of the game, giving a creepy, isolating vibe all throughout the game. In number of cases, you'll just have the light of your flashlight as you walk the dark hallways of the bloody and ruined police headquarters, with the ambient rain and distant monsters sounds ramping up the tension. You feel safe in RE2, even when you really are.
Now, talking about the zombies, I must say these are the most terrifying and at the same time most perfect zombies I've ever seen in a game. And rather than pixelated characters running from pre-rendered background to pre-rendered background, Resident Evil 2 is a completely 3D, over-the-shoulder affair with atmospheric lightning effect, noteworthy facial animations, and the most terrifying looking zombies I've ever seen in a game. They're juicier than ever and I love the way in which they lurch around and respond when you blow off very specific chunks of their heads and hands cordiality of the satisfyingly detailed dismemberment system.
As always, inventory and ammunation management is still a key part of Resident Evil 2's gameplay. This is a real survival horror, where it generally appears as though you're barely scratching by with enough ammunition and medification. You can't carry all that you find with you, so what you should store and what you should carry is a fight continuously being waged in your mind.
The Verdict
Capcom did a fabulous job of resurrecting all the best parts of the classic Resident Evil 2 and making them look, sound, and play like a 2019 game. It's simply a strong horror game that delivers anxiety-inducing and grotesque situations, toping some of the series' best entries. But above all, the remake is an impressive game for the fact that it bets everything on the pure survival horror experience, unquestionably grasping its frightening tone and rarely letting up until the story's conclusion. The only disappointment you will find is the two characters stories' which aren't different enough to
Friday, September 4, 2020
Guns N Stories Bulletproof VR Free Download
You will have to shoot aptly and a lot using both hands as well as to use various covers and move actively, avoiding bullets of enemies. You will visit many beautiful locations and will be able to try a big arsenal of weapons under the rhythm of the western rock music, jokes, and cynical humor!
GAMEPLAY AND SCREENSHOTS :
DOWNLOAD GAME:
♢ Click or choose only one button below to download this game.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
INSTRUCTIONS FOR THIS GAME
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigYZs2aUEcQPbSqvrfWa4eO5QQTdQ7Nvk-LmpJVtljSGsuMX0KcTXDLAj9M01okX1OBVhyXtBjOc7yhIx8vwU_bMIbq-6PNn8OCjvwC0QONqx9gVaorKIVB9NiBzi6sWGXttQvzU-M/s1600/wink.gif)
SYSTEM REQUIREMENTS:
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• OS: Windows 10
• Processor: Intel i5-4590 equivalent or greater
• Memory: 8 GB RAM
• Graphics: NVIDIA GTX 970 / AMD equivalent or greater
• DirectX: Version 11
• Storage: 2 GB available space
Additional Notes: VR Headset required, 2x USB 3.0 ports
If you have any questions or encountered broken links, please do not hesitate to comment below. :D